I get this when I try loading a save file and going to the galaxy map after installing the mod. Maybe I failed miserably at following instructions or overthunk it but video help so I can follow the steps seamlessly would be nice. I did the above steps just the same but this time I put the extracted MoA folder straight into Liberation Day/Game, and then I put the game folders from regular Mask of Arcadius into the Liberation Day/Game/MoA folder, and it failed. I validated files on steam to get the game reinstalled from scratch. So I deleted all items and folders in Liberation Day cause now the MoA patch's contents were replaced with Liberation Day's normal game files. I'm assumed it wanted me to put the said files from the separate Mask of Arcadius game into Liberation Day's game folder inside the MoA folder, but there is no MoA folder so I then figured out it wanted me to place the entirety of the extracted folder into the Liberation Day/Game folder. Then from the mask of arcadius game folder, drop the said folders into Liberation Day/Game/MoA. So I extracted the MoA folder and put the files inside the game folder of liberation day. "Extract the MoA folder and files from the zip into the Game folder of liberation day, found in the other forum or From Hereįrom the mask of arcadius game folder, drop these folders into the Liberation Day/Game/MoA folder:" Video tutorial please? I guess I'm dumb but it didn't work for me and I had to reinstall my game. Start_funcs.append(("True",SL_SM_retain_rewards_storeitems)) If Reset_on_LD = True and SL_SM_IcariMission_StoreItem_Attached: If Reset_on_LD = True and SL_SM_ChigaraMission_Complete: If Reset_on_LD = True and HasSL_SM_SolaMission_StoreItem: This should even work without the tweakpack. So if saibotlieh wants the effects of his mission rewards (like libertys +10 EN) or certain store_items to remain after the reset, he needs to add the following code in any of his. In regards of the Reset_on_ld functions: This is not required because a start_funcs, which has a function being only triggered if BM.mission = 1 and Reset_on_LD = True, is just like a function which gets called in a Reset_on_LD function One reason is, that the store/upgrade screen is not accessible until the shower scene which is AFTER the first fight (luckyyyy ). Super useful tool! All changes are highlighted. To be super sure, just compare your old file with my new file with the compare plugin of Notepad. This is because the music in the FA intro is very quite. You'll see I set the volume of the music in FA to 0.8 first, which will then get adjusted in the first fight to 0.27. ![]() "delay = 3" to not cut off the volume of the title soundtrack. I added following lines in Start_MoA / Start_FA label: Moreover the game resets the volume to 1.0,1.0,1.0 evertime one returns to the main title. I remember how I adjusted the volume and had to adjust it again after loading the game - super annoying. However when starting MoA or FA this adjustment is missing, so the game is being too loud until the player loads his game the first time. This is done by the after_load label or when starting the game LD. In LD the music,sound,voice volumes are set to 0.27,0.8,1.0. Due to balancing these lines are changed:īM.money = int(0.2*BM.money) #instead of BM.money = 3000īM.intel = int(0.2*BM.intel) #instead of carrying whole BM.intel over to LD Reset_on_LD is not resetting Intel, which means people have too much intel at the beginning of LD.I inserted the music from the original sunrider. PlayerTurnMusic and EnemyTurnMusic were wrong in the very first and second mission (MoA1 and MoA2).Sorry was busy until now, so here is the fixed version of MoA:
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